The World of Ducks

Quackoria Play

Duck Memory

Flip the cards, remember where each duck is hiding, and clear the pond in as few moves as you can.

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Duck Memory is a sixteen-card board: eight pairs of ducks, eggs, feathers and reeds, face down. Turn two cards, and if they match they stay up. That is the whole rule set, and the reason the game is worth more than one round is that it does not score you on speed at all.

The score is eight hundred points for a clear board, minus five for every turn you take beyond eight. Eight perfect turns is the theoretical maximum and nobody gets it, because the first two cards are always a guess. What separates a good round from a bad one is what you do with the information a mismatch gives you: every failed turn shows you two card positions for free, and since every turn past the eighth costs five points, eight turns of guesswork is a forty-point gift to nobody.

There is no timer, no lives and no way to lose. You can sit and stare at the board for five minutes and the score will not move. That makes it one of the few games here you can play badly without consequence, and the right one to hand to a child or to open when you want two quiet minutes rather than two tense ones.

How to Play

  • Tap or click a card to turn it over.
  • Turn a second card to look for its twin.
  • A matching pair stays face up. A mismatch flips back.
  • Clear every pair to finish the round.
  • Fewer moves means a better score.

Controls

Desktop

  • Mouse clickFlip a card
  • RRestart the round
  • MSound on or off

Mobile

  • TapFlip a card
  • Tap RestartStart a new board

Gameplay tips

  • Work along one row at a time. You are building a map, and a map with gaps in it is worth less than a small complete one.
  • Name each card to yourself as it flips — "egg, bottom left". Position plus name sticks far better than position alone.
  • Before flipping a second unknown card, ask whether you have already seen its twin. Most wasted turns are cards you had already been shown.
  • The first eight turns cost you nothing. Spend them deliberately rather than racing.
  • Speed is not scored. A slow, careful round beats a fast, lucky one every time.
  • A mismatch is not a failure — it is two free pieces of information. Only wasting it is a failure.

About the game

Sixteen cards, eight pairs, and a score that punishes only one thing: turns.
The exact sum is 100 points per pair found, minus 5 for every turn past eight. Clear the board in eight turns and you score 800; take eighteen turns and you score 750. Because the penalty only starts once you pass eight, the first eight turns are effectively free — which is why the opening of a round should be exploration, not guesswork.
Two details are worth knowing. A turn is only counted when you flip the second card, so touching a card and thinking better of it costs nothing. And after a mismatch the board locks for about seven tenths of a second while the cards flip back; taps during that moment are ignored, so hammering the screen neither helps nor hurts.
The board is the same sixteen cards every time and it never grows. There is no difficulty curve here at all — the only thing that improves is you.

Frequently asked questions

How is the score calculated?

100 points for each of the eight pairs, minus 5 points for every turn beyond eight. A flawless board is 800.

Does playing faster score more?

No. There is no timer and no speed bonus anywhere in the game. Only the number of turns affects your score.

How many cards are there?

Sixteen — eight matching pairs. The board is the same size every round and does not grow.

Does turning over a card I have already seen cost a turn?

No. A turn is only counted when you reveal a second unknown card, so re-checking a card that is already face up is free.

Can I lose?

No. There are no lives and no timer. You can only finish with a better or a worse score.

Why do my taps stop working for a moment?

After a mismatch the board locks for about seven tenths of a second so you can see both cards before they flip back. Taps during that pause are ignored.

Is my best score saved?

Yes, in your own browser. Clearing your browser data clears it.