Quackoria Play
Feed the Duck
Peas, corn, oats and lettuce fall from the sky. Catch them all — and let the bread drop, because bread is not duck food.
Vegetables fall, you catch them, and you let the bread go past. That inversion is the point of the game: bread is the only thing that costs you a life, and the reason is the same reason the Quackoria care pages keep repeating — bread is bad for ducks.
Missing a vegetable costs nothing at all. It makes a splash and disappears. So the game is not really about catching everything; it is about deciding which items are worth moving for, given that every move across the pond is a move you may need to undo when bread appears where you are heading.
The value gap is narrower than it looks. Peas, corn and oats are worth ten points each and lettuce is worth fifteen, with lettuce making up about a quarter of the food that falls. Chasing lettuce across the pond for an extra five points, through a screen with bread in it, is very rarely the right call. The steady players who let a third of the food go past and never touch a slice of bread finish well ahead of the ones who try to catch everything.
How to Play
- Move the duck left and right under the falling food.
- Catch peas, corn, oats and lettuce. Every catch adds points.
- Let the bread fall past you. Catching bread costs a life.
- Three lives. The longer you last, the faster it falls.
Controls
Desktop
- Mouse moveSteer the duck
- Left and Right arrowsSteer the duck
- PPause and resume
- RRestart
- MSound on or off
Mobile
- Drag anywhereSteer the duck
- TapStart or restart
Gameplay tips
- Bread is the only thing that can hurt you, and missing good food costs nothing. When in doubt, stay put.
- Lettuce is worth fifteen against ten for everything else. Five extra points is almost never worth crossing the pond through falling bread.
- The catch is judged on the centre of the item, so aim the middle of the duck at the middle of the food. The beak does not catch anything.
- Bread falls slightly slower than the vegetables, which is a usable tell when two things are coming down together.
- The proportion of bread stops rising at around 570 points. After that the mix is as bad as it gets and only the speed keeps climbing.
- Falling speed never caps. A long round ends because of pace, not because of the item mix, so conserve your attention for late.
- Small corrections beat big sweeps. The duck eases towards where you point rather than jumping there.
About the game
Peas, corn and oats are worth ten points each; lettuce is worth fifteen and makes up roughly one in four of the good items. Bread is worth nothing and costs a life, and lives are the only currency — you start with three and the round ends when they are gone. Missing good food has no penalty whatsoever.
Three things tighten as you play and only one of them stops. Falling speed rises by about 0.04 every second and never caps, which makes it the real difficulty driver in a long round. The gap between items shrinks as your score rises, down to a floor reached at around 1,200 points, and then keeps shrinking anyway because the spacing is also divided by the rising speed. The proportion of bread starts at one item in five, climbs with your score, and caps at a little over two in five at around 570 points — so past that, the mix stops getting worse and only the pace keeps building.
One quirk worth knowing: the catch is measured against the centre of the item, not its edges. A big lettuce is no easier to catch than a small corn kernel, and the beak that sticks out past the duck's body is not a catching surface.
Frequently asked questions
What is each item worth?
Peas, corn and oats are ten points each. Lettuce is fifteen. Bread is worth nothing and costs a life.
Does missing food cost me anything?
No. A missed vegetable just splashes and vanishes. Only catching bread has a penalty.
How many lives do I get?
Three, and they are lost only by catching bread.
Why is bread the bad item?
Because it is genuinely bad for ducks — it fills them up without feeding them properly. The game is built around the same advice as our care guides.
Does the amount of bread keep increasing?
Only up to a point. It starts at about one item in five and climbs with your score to a cap of a little over two in five, reached at around 570 points.
Does the falling speed cap?
No. It rises steadily for as long as the round lasts, which is what eventually ends most games.
Is lettuce easier to catch because it is bigger?
No. The catch is measured against the centre point of the item regardless of its size, so a lettuce is exactly as hard to catch as a pea.
